4.11.09

Cloudy End Title Sequence



So Cloudy came out and thankfully it did well..YAY! Thanks to all that went and saw it.
Those of you that saw it may have noticed the 2-d animated end title sequence.A lot of people have been mentioning it and most recently there was a post on Cartoon Brew about it..with a link to an interview with the director Todd Hemker of Yellowshed.Sadly but not surprisingly, there is no mention of me in this interview...but more sadly..I seem to have been missing from the credits of designers(this has been corrected now..Thanks Justin!!!). Well this was most disappointing and I thought I'd have to write and explain exactly what I did on this thing anyway!!!HAHAH..
Basically...There were 3 designers for the look of this sequence. Justin Thompson(who production designed the entire movie), Paul Rudish, and myself.And I need to also add Mike Kurinsky here for color keying it all.. Originally, we wanted to actually create all the assets to the piece ourselves...but as we realized the schedule was ridiculously short..we had to relinquish some of the work to Duck Studios who was handling the production side of things(animation, etc).. It appears Soyeon Kim did an amazing job of finishing what we couldn't..Paul Rudish did most of the main character designs..I did a few and Justin did a few.. Paul basically boarded the sequence..and all of us did BG's...Justin and Paul were in charge of directing Yellowshed...and of course we were ALL working under Chris and Phil(the directors of the movie).I never got to meet any of my fellow workers at Duck because I would stay back at Sony and try to push out some more paintings.It ended up being very collaborative and the end result came out very impressive considering what little time everyone had. Check out the interview and then check out the sequence on youtube if you haven't seen it yet.
http://www.artofthetitle.com/2009/10/26/cloudy-with-a-chance-of-meatballs/

Here are some of the character designs and Backgrounds I painted for it. The BG's were done as assets and multiplane camera moves were going to be applied so they aren't really layed out to be looked at as non moving pieces of art...anyway..enjoy!